10/2/2023 0 Comments Bang drink gun![]() Three months after Owoc was removed and John DiDonato was named interim CEO of VPX, Monster Beverage reached an agreement for its purchase on Jthis was completed one month later. On October 10, 2022, Bang's parent company filed for Chapter 11 bankruptcy protection. In August 2022, it was reported that Keurig Dr Pepper was in talks to purchase VPX these talks fell apart shortly after the reports surfaced. On November 17, 2020, it gave PepsiCo a notice of termination an emergency arbitrator ruled in December 2020 that Pepsi remained the exclusive distributor of Bang drinks until 2023 - Bang transitioned from exclusive PepsiCo distribution in June 2022. In April 2020, PepsiCo entered an exclusive distribution agreement with VPX to distribute Bang in the United States. In 2019, the company opened a manufacturing and distribution facility in Phoenix, Arizona, which operates alongside their facility in Pembroke Pines, Florida. In 2017, it was announced that Bang would offer a caffeine-free variant of the beverage, using beta-alanine in place of caffeine. In 2012, Vital created Bang, marketed as a low sugar carbonated energy drink and with the mission to make high-quality nutritional supplements backed by scientific research. Other products distributed by Vital include Redline, Noo Fuzion, and Meltdown. History įounded in 1993 by Jack Owoc, Bang's parent company manufactures and distributes sports supplements and performance beverages under the brand name VPX. Including the Bang Energy brand and a beverage facility in Phoenix, Arizona, the deal comes months after the company filed for Chapter 11 bankruptcy protection. On July 31, 2023, Monster Beverage acquired Vital Pharmaceuticals for $362 million. As of 2020, Bang was the third highest selling energy drink in the United States, behind Monster and Red Bull. Bang Energy is an American brand of energy drinks made by Vital Pharmaceuticals, a corporation located in Florida.
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10/2/2023 0 Comments Subnautica ps4 2016![]() Each step along the way includes well-written journal entries and audio logs with uncommonly high-quality voice acting. But suffice it to say the plot goes as deep as the foreboding depths, with the complexity and nuance of a great sci-fi film. It would be unforgivable for me to spoil any of the surprises you’ll discover in the course of simply trying to get enough food and drinkable water to stay breathing. ![]() The plot goes as deep as the foreboding depths.The icing on the cake is that Subnautica actually does a really good job of telling a compelling story around its survival gameplay. Predators look like predators, with sleek outlines and prominent teeth, while less fearsome fauna tends to reflect its role in the ecosystem with a more welcoming silhouette. Occasionally, this resulted in me getting a bite taken out of my face - but in general, the shape and sound of a creature tells you what you need to know at a glance. The variety of alien life strikes a balance between nods to recognizable sea creatures and alien weirdness that made me want to swim up close to even the tiniest fish and crustaceans you admire the detail. When the graphics are fully rendered, though, they're striking and communicative. I would have loved to push the boundaries a bit more to try to smooth that out. There are no draw-distance sliders in the options, which was frustrating as my PC was able to handle Subnautica’s max settings with a stable framerate. On the other hand, my immersion was often disrupted by huge amounts of pop-in and jarring level of detail changes, especially when operating a fast vehicle like the Seamoth. The pulsing beat of the Blood Kelp Zone told me exactly what I needed to know: mainly that I was going to need to Alt + Tab out and look at pictures of puppies for a while when it was done with me. Each biome has, in addition to a very strong visual identity, a music track that cements the mood. Positional audio eventually became my best friend in figuring out what types of creatures were around, and where they were located. Positional audio became my best friend in figuring out what types of creatures were around.All the while, the sense of being submerged is made so much more real by the excellent muted, watery sound effects. Building a scanning room at my seabase was a big help there. The progression dragged in a couple spots - like when you first get the Seamoth but still can’t access most of the resources needed to upgrade its diving depth. The major turning points are when you unlock the Seamoth, and later the much larger Cyclops, which allow you to reach deeper biomes without being crushed like a tin can and thus access higher-tier resources. The crafting system is robust, if fairly straightforward: you gather resources from the ocean floor to build expansive, modular seabases and unlock new tools. Some of my most memorable moments were running my Cyclops submarine on silent while I tried to navigate a passageway without alerting the sea monster patrolling it. Awareness, stealth, and distraction are your best tools for survival in the dangerous depths. Your survival knife or the industrial drill on the PRAWN exosuit can make short work of some of the smaller hostiles, but the ocean’s apex predators are practically unkillable. ![]() Subnautica further cements its horror credentials by sometimes making you helpless against enemies. One of the most unexpected things about Subnautica is that it’s legitimately terrifying. ![]() Wait - did that last one sound closer? As an absolute masochist when it comes to horror, I found these moments delightfully unsettling. Drifting in the open water by moonlight, knowing the sea floor may be hundreds of meters below me and safety is nowhere in sight, all while the echoing wails of massive, predatory leviathans resonate from somewhere in the inky black, never failed to make my heart rate rise. I’m talking about the kind of fear I feel when playing Amnesia or Outlast. I don’t mean the tension of possibly losing my inventory when being chased by a shark. One of the most unexpected things about Subnautica, in comparison to other games in its genre, is that it’s legitimately terrifying. |
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